Tuesday, April 7, 2009

Dress Harness for LSR Draft Avatars


OK, time to seriously update my blog. Sorry I've been lax. So many products to talk about since January. I'll start with the newest and work my way back in time.

Just introduced my fancy dress harness for the Lone Star Ranch draft horse avatars. Pictured here are Zephyr Pennell (in the darker horse) and myself, both modeling this great product. To see a larger image, click on these small images to open them up. Click "Back" to get back to the blog.

The harness is made out of 228 prims, so it is ultra-detailed. You'll notice I'm wearing a halter and Zephyr is wearing a bridle. Neither are included with the harness, but I'll eventually make a matching bridle to go along with the harness. It will be sold separately and also packaged with the harness when it is available.

The harness sells for 450L$ in my stores (see my Picks tab for store locations in-world). Attaching the harness is easy, just right-click in inventory and "Wear" it.

Thursday, January 22, 2009

Barrel Racing! Version 2.0 is now out!

I just loaded up the vendor at my store on Lone Star Ranch with the newly updated version 2.0 of the barrel racing systems. Many of the components have undergone some really massive rewrites of the scripts to trim them down and make them more efficient.

Advanced Barrel Racing System
The new version of the barrel racing system fixes issues that occurred when riding a vehicle through the starting gate. Previously, a vehicle would start, then quickly stop the timer, rendering the system useless for any type of vehicle activity. I've adjusted the script to ignore subsequent trigger events on the gate for 2 seconds after the initial one, which should fix this problem.

The most exciting feature is probably the new tip-over barrels. Once you are racing, if you hit a barrel, it'll fall over. Don't worry though, it will reset itself back to its original position after a few seconds, ready for the next "victim".

Top 4 Scoreboard
This component probably benefitted the most from the recent rework. First, it dropped a few prims, but gained a few character positions. The new version now weighs in at a pretty light 21 prims (down from 33).

I really refined the scripts in the board and it now displays lightning fast. Previous versions would show characters slower than most people can type.

A new scoring option allows any particular avatar to appear on the board only once. If the avatar beats their own score, it will be updated. This keeps one particularly fast avatar from hogging the board with all four top scores. The old scoring method is still available through the menu system.

We hope you enjoy these two update products. Owners of previous versions may request an update until Feb. 10, 2009 and I'll gladly exchange products with you. Since all of the components are transferable, I'll just ask that you arrange a swap with me and I'll set you up with the newest version free of charge.

Special thanks to Yariss Rau for modeling for the first photo!

Saturday, January 17, 2009

I'm Back!

Did you miss me? A little historical perspective is in order. Mid-summer of 2008, I sold the EquineWorks business to Zephyr Pennell, who owns Lone Star Ranch. At the time, she said I'd be back and if so, I could take the business back. I gave her a nod then, wondering if I'd ever really want to get back into creating things.

Well, the first of the year rolled around, and I ended up signing Ty back on, initially with the intention of possibly getting into some other business. But, the horse business just gets under your skin, so horse tack and supplies it was. Zephyr needed to devote all of her energies to her latest riding horses and avatars and was really getting ready to sort of put EquineWorks in a box and stick it in the closet, so my re-arrival on the scene was timely indeed.

So, long story short, I'm back in the saddle and tack business! The store will continue to reside in its previous location on the Equus sim along with Lone Star Ranch. At the moment, I'm in the process of re-packaging inventory under my name to put into the vendors. So, you'll see things slowly start showing back up over time.

Here's an SLURL to Lone Star Ranch:
http://slurl.com/secondlife/Equus/127/53/24

Once you arrive at the rez point, walk roughly east, past the barrel racing field and the store is near the eastern edge of the sim.

We do have a new product already out. Shown to the left is the new halter with lead for the Lone Star Ranch's new Foal Avatars. Packaged in different color combinations, the price for a set of particular colors is normally 75L$. During our somewhat unofficial grand re-opening, I've set the vendor price on these items to 50L$.

Various color combinations come in each box. There is a box with pinks and purples, one with various shades of blue, another with various shades of green, and the final box with various shades of yellows and oranges. I may work up other colors in the future. If so, I'll drop them in the vendor as well.

The straps and lead are made of quality nylon webbing. The hardware is shiny brass. The lead is flexible and flies in the wind as you run and prance around the field. Please be careful not to get tangled in it, though!

If you haven't checked out the Foal avatars at Lone Star Ranch yet, you owe it to yourself to at least have a look. I've been wearing one almost exclusively the past couple of days. Just watching them run around a field, chasing each other, is a hoot. These are really nice looking, and very smooth running avatars. Check them out while you are at the ranch.

I guess another thing that's probably on everyone's minds - what new products could we expect to see? Well, I don't want to make grand promises of anything at the moment, but I will throw out a few goodies that are already in progress or in the definite to-do planning stages:

1. I'm in the middle of a complete re-scripting of the barrel racing equipment. The Top 4 Scoreboard, in particular, just benefitted from a re-do and is much less scripty than before. Also, using a technique I found on the internet, I can now display 5 characters on a prim instead of the current version's 3 characters. This reduced the prim count from 33 to 21, while providing one extra character per line. This product is in the final testing phases, though I may add a couple of features that didn't make it into the original.

2. The remaining barrel racing equipment is getting an update in the scripting department, as well. I'm also toying with the possibility of making the barrels physical so that if you hit them hard enough, they'll fall over. They'll pick themselves back up after a few seconds, though.

3. I'm going through the current western saddle line and tidying them up. I've gotten back from Zephyr all the master saddles that she fitted to various horses after I left, so I'll be busy re-boxing all those up after freshening them up.

4. In the "if I can figure it out" department, we're looking at creating a Pole Bending system. More on that later. Lots of scripty stuff to look into, but several people have asked for it at one time or another.

Well, that's enough of a rambling post. It's great to be back in business. Hope you'll stop by and say "Hi" when I'm around!

Friday, January 18, 2008

Technical Article: Faster Saddle Removal

Our original saddle removal article showed you how to delete one piece of your horse's original saddle one piece at a time - a painstakingly tedious process, at best. As with anything else, you often find a faster way to do things by taking advantage of the tools in your possession. So, without further ado, here's a much faster way to remove the saddle (or any other item) from your horse.

Click on any of the thumbnail pictures in this article to see a larger view. To get back to the article, click the Back button on your browser.

1. As usual, you want to perform any editing operations on a copy of your horse, and not the original. If you need help on how to make a copy of your original horse, see our other technical article on making copies of items in inventory. EquineWorks and the horse's creator will not be responsible for any inventory loss encountered in this process. Work carefully with a copy and, if you mess up, just copy another one to the ground and do it again.

So, with your horse out on the ground, open the edit window. The keyboard shortcut in Windows is Ctrl-3. I don't have a Mac (buy a lot of saddles and I will - just kidding) so I don't know the shortcut there. Click on your horse and you'll see the whole thing light up in blue (with one yellow outline somewhere).

2. Now, click the checkbox labeled "Edit Linked Parts" on your edit window. You might see the blue and yellow outlines on the horse flicker, but they'll remain. No problem if they don't. We only highlighted the entire horse in step 1 for illustration purposes.







3. Now, with the "Edit Linked Parts" checkbox checked, click on a piece of your horse's saddle (or whatever you are trying to remove). Note that the one piece will be highlighted with blue as shown in this image.

If you have a dark horse with a dark saddle, this could be a little tricky. You'll just have to click in the general vicinity until you see a piece that looks like it belongs to the saddle get highlighted, as shown.


4. Here comes the part where we leverage the tools that have been provided for us. If you read the original, longer and more tedious procedure, at this point you would unlink the piece, delete it and repeat the last few steps over and over and over....

However, here we are going to use the nifty multiple selection feature, often referred to as Shift-Clicking. As you may already know, or may have gathered already, you now want to hold down the Shift key on your keyboard (Windows and probably Mac, too) and, while continuing to hold down the Shift key, click on another saddle piece. If successful, you will see a blue highlight around the first piece and the second one you just selected. Pretty slick.

5. Continue holding down your shift key and keep clicking on pieces, one by one, until you select all the pieces you want to remove. Don't worry if you miss one or two, we'll catch those in a bit. You'll see all of the pieces outlined in blue.

If you accidentally click a piece that you did not want to remove, don't fret, just keep holding down the shift key and click that piece again. It will be unselected, but all the other pieces you selected will still be selected.


6. Now, with all the pieces still selected, you can let go of the Shift key. Don't click on anything else, though, or you'll have to start over.

Select the Tools menu (it's OK to click on that) and find the Unlink option. When you find it, click on it.

At this point, the saddle pieces will be unlinked from the horse and unlinked from each other. DO NOT hit the Delete key at this point. You'll see why in the next step.

7. Now, you'll notice that the entire horse will be outlined. This means that it is selected, as well as all the pieces you just unlinked. Therefore, you DO NOT want to delete anything yet and don't click on anything else yet.

Hold down your shift key. Are you sure it is held down? Good. Now, click on the horse (outlined in blue) to unselect it, but leaving the saddle pieces you unlinked still selected (outlined in yellow).



8. Note that the horse is now safely unselected, but the saddle pieces are still selected. You can let go of your Shift key now (and take a deep breath - the hard part is over).








9. Now, you can either carefully right-click on at least one of the still-selected pieces and choose "More>" and "Delete" from the pie menu, or you can tap the Delete key on your keyboard.

Make sure one more time that you don't have the horse selected, or any part of your house or other surroundings selected.





10. Voila! You're done. If you selected all of the pieces you wanted to remove, that is. Note in this picture that I missed getting the strap that runs underneath the horse. I can use my camera to move around the horse and see if there are any other pieces I missed, as well, and follow the above procedure to select those items and delete them, too.

Hope this makes it a little easier removing items from the horse. You can use this for anything that you're wanting to remove pieces from, not just a saddle from your horse.

Have fun, and be careful!

Tuesday, November 20, 2007

Technical Support - Adjusting Saddle Strap Size

Despite our best efforts at creating a saddle that will fit your horse right out of the box, and despite your best efforts at exactly positioning the saddle, you may find that after you've linked the saddle to the horse that the strap holding the saddle onto the horse may be embedded in the horse at some point, typically at the bottom. To adjust the strap size, follow these instructions. You can do this while riding the horse or while it is standing on the ground by itself.

1. This illustration shows the problem. The strap doesn't come down far enough to appear all the way around the horse's body. In this case, we found later that we had positioned the saddle a little too far forward on the horse and, thus, a little high on the horse. However, since the saddle was already linked to the horse and looked fine from above, we decided to just fix the issue using this procedure.







2. As with pretty much all these procedures, you'll need the Edit Dialog open, so hit Ctrl-3 to open it and go ahead and select the Edit Linked Parts checkbox as shown here.







3. Click on the strap for the saddle as shown here. Note that this is a McLean's horse which has the current saddle hidden. The hidden saddle also has a strap running underneath the horse in approximately the same area, so if you are editing the strap on a McLean horse, make sure what you select is the strap for your new saddle. You can verify this in two ways. First, if the McLean strap is selected, you'll see a blue outline around an "invisible" strap and not the one you are trying to edit. Second, since the strap on our saddles is the root prim, it is the one that contains the name of the saddle in the Name field on the General tab. Note in this illustration that the name of our saddle appears in the Name field, so we have the correct strap selected.

4. Click on the Object tab on the Edit Dialog. Note that the center set of numeric fields (size fields) are enabled. There is an X, Y, and Z size to each object (generally), or at least for the strap. The X size controls the up and down size of the strap. The Y size controls the side to side size of the strap and the Z size will make the strap wider or narrower. Generally speaking, you only want to adjust the X or Y sizes. Here are the general rules: If the bottom of the strap is hidden (as in this example), you need to increase the X size, if the bottom of the strap hangs below the horse, decrease the X size. If the sides of the strap are embedded in the horse, increase the Y size and if the sides of the strap have a gap between the strap and the side of the horse, decrease the Y size.

5. The easiest way to adjust the strap is to click the up or down arrow next to the appropriate sizing field as we've done here. Each click will increase or decrease the size by 0.01 meters. Here, we've increased it by only one click, or 0.01 meters and the strap appears outside the horse. Close the Edit window when you are happy with the size of the strap.





6. This illustration shows our correctly adjusted strap, which I'm sure our horse appreciates greatly.

Technical Support - Adjusting Stirrup Position

Once you have your saddle on your horse, you'll probably find that the stirrups don't line up exactly with your feet. If that is the case, here are the steps required to move the stirrups into position.

Before performing this operation, you should already have the saddle attached to your horse, you should be riding the horse and your horse should already be sized (if necessary) to your liking. However, if you resize your horse in the future and want to move the stirrups again, just follow these same directions.

1. Ride your horse (wear it from inventory) and get your camera view set up so that you can see the stirrup and your foot. Use whatever camera angle is handy for observing the stirrup position in relation to your foot, preferably from the front as a start. Open the Edit Dialog with Ctrl-3 so you can do some editing.






2. Since your saddle is linked to the horse, you'll need to use the Edit Linked Parts option in the Edit Dialog. So, click on the Edit Linked Parts checkbox and make sure it is on. Also, make sure the "Position" button is selected and not the Stretch or Texture buttons.






3. Click on one part of the stirrup. Note that each stirrup is made up of four prims (or pieces). When you click on one piece, it should be highlighted in blue as shown here. The positioning arrows will also appear. However, don't move anything yet since we want to select all of the pieces of one stirrup and move them as a single unit. Also, don't unlink this part - you can move linked parts without unlinking them.





4. Next, hold down the shift key on your keyboard and click on another piece of the stirrup using the left mouse button. You should now see two parts selected, each one with blue outlines around it as shown here. Keep holding the shift key down during this operation. If you accidentally click on something other than a stirrup piece - a prim boot, for example - just keep holding down the Shift key and click on that item again and it will be de-selected.




5. Continue to hold down the Shift key and click the other two pieces of the stirrup. When you have all four of them selected, the entire stirrup will be outlined in blue as shown here. As a double-check that you have not accidentally selected any additional items, look at the edit window on the General tab as shown in the illustration here. Towards the middle, you will see that there are 4 Primitives currently selected. Once you have all four pieces of the stirrup selected, release the Shift key on your keyboard.



6. Note now that all four pieces are selected and you have your standard red, green and blue positioning arrows available. By using these arrows to position the stirrup, all four pieces will move as a single unit. This also works for rotating the stirrup, if you feel a need to. If at any point you accidentally click on something else, you'll need to go back to step 3 and start selecting the stirrup pieces again. If that is the case, remember to check that the Edit Linked Parts is still checked.



7. Once you've moved the stirrup to approximately the correct position, pan your camera around to see the front of your foot. Check that your foot is resting on the bottom of the stirrup and the stirrup is pretty well centered around your foot. In this illustration, our stirrup is a little off-center and if we really wanted to be picky, could be rotated just a bit to make it level with the bottom of the foot.





8. Here, we've made some minor side to side and rotational adjustments so that we are happy with the stirrup position from the front. As an additional check we'll pan the camera around to the side and see how it looks there.








9. As it turns out, our stirrup was pretty well lined up from front to back, with the ball of the avatar's foot resting on the stirrup. So, at this point, we're happy with the results on this side and will move to the other side of the horse and adjust that stirrup as well, following the same steps starting back at Step 3. Don't forget to click the first piece of the next stirrup without the Shift key held down, or you might end up selecting both stirrups at the same time and moving both of them instead of just the one you wanted to work on.



10. Once both stirrups are positioned to your satisfaction, close the edit window. The stirrup positions will remain for this particular copy of the horse without doing anything further.

Monday, November 12, 2007

Technical Support - Attaching Your Saddle to Your Horse

If you have not yet made a copy of the saddle that you will be using or a copy of your original horse, or haven't yet removed the saddle from a copy of your (AKK) horse, check the following technical articles, as you'll need to do these items first:

Making Copies of Horse and Saddle in Inventory
Removing the Saddle from AKK Horses

This is a fairly complicated looking procedure at first glance, but it's really easy once you've done it, so hang on for our most important article, with plenty of pictures and tips.

1. First of all, open up your inventory window. Find the folder with the copy of your horse (with saddle removed or hidden, as appropriate) and the copy of the saddle you will be using.

Select the horse in that folder that you have removed the saddle from (if an AKK horse) with your mouse pointer. Left click on the inventory item and drag it to the ground. Your horse should appear on the ground in front of you (assuming you have the capabilities to build on the land you are standing on).

2. Now your horse is standing there, without a saddle on it. If you have a McLean's horse and the saddle is visible, simply left-click on the horse to bring up the menu. On the main menu, select Saddle. On the next menu, select "Saddle Off" and the saddle should be hidden.

Left-click on your EquineWorks saddle in inventory and drag it to the ground, away from the horse. Don't try to drag it directly onto the horse.

3. Now you should see your horse on the ground and the saddle nearby, as shown in this image. At this point, you are done with the inventory window and can close it.

We recommend that you have your camera controls open so you can pan around the horse without having to walk around it with your avatar in the way. To open the camera controls, go to the View menu and select "Camera Controls". Practice using the camera controls before attempting to move the saddle around.

4. Right-click on the saddle so that it is highlighted, and select "Edit" from the pie menu. Alternately, you can just hit Ctrl-3 on your keyboard to bring up the edit window.






5. With the saddle selected (highlighted in blue and yellow) and the edit window open (the Position button should be selected), you should see the red, green and blue position arrows in the middle of the saddle.

Moving the saddle around is accomplished by hovering your mouse pointer over either end of the appropriate arrow (red, green or blue), clicking on the arrow when it lights up brighter and dragging the object left, right, up or down with the arrows. Practice moving the saddle around in this fashion first.

5a. Check to see if your saddle is pointing the right direction. In this illustration the saddle and horse are both pointing the same direction. However, if the saddle is not pointing in the correct direction, you'll need to rotate either the horse or the saddle.

To rotate an object, hold down your Ctrl key (on Windows machines) and you'll see three rings appear in place of the positioning arrows. These represent the three axes of rotation that you can rotate an object about. Alternately, you can click on the "Rotate" button on the edit window, which might be easier since it leaves rotate mode always active, whereas using the Ctrl key means that rotate mode is only active when you're holding down the Ctrl key.

5b. To rotate the saddle or the horse to the correct orientation, we recommend that you move the camera view up above both, as shown here, so that you can more easily see the rotation and orientation.

Hold down your Ctrl key to get the rotation circles and grab the blue rotation circle with your mouse pointer. Hold down the left mouse button and move the pointer around and you'll see the saddle rotate around.

5c. You'll also see some handy guide lines outside the object that allow you to snap the rotation to a particular angle, including directly North, South, East or West. If you move your mouse pointer out far enough past that circle, you'll see the rotation snap to individual tick marks on the circle, allowing you to more easily line up the rotation exactly.

Once the rotation is correct, release your mouse button and the Ctrl key.


6. With the saddle and horse in the correct orientation, we're ready to move the saddle around. You want to leave the horse in the same place and only move the saddle around it. You could do the opposite, but moving the saddle is easier.

Move the saddle up to approximately the correct height in relation to the horse, as shown here. You don't have to be exact, as you'll fine tune the position later, but you want it somewhat close.

7. Move your camera to the overhead position as shown in this illustration. This will help you more easily line the saddle up from side to side. Note in this illustration that the saddle is a bit to the right as compared to the center of the horse. Therefore, we'll want to move the saddle to the left (in relation to the horse) a bit so that it approximately lines up with the center of the horse.




8. Here, we've move the saddle a bit to the left (towards the bottom of the picture) so that it is approximately lined up with the horse. Again, this step doesn't have to be exact, you just need it fairly close.

So, at this point, we have the saddle lined up in approximately the correct place, but behind the horse (or in front of it, depending on where you dragged it out onto the ground).



9. Adjust your camera position again so that you are looking at the side of the horse and saddle. You'll see that the saddle is still hovering at the height we last left it (assuming you didn't grab the wrong positioning arrow at any point).

This step is just a double-check to see if the saddle is about in the right position to start moving it forward onto the horse. So, grab the appropriate positioning arrow on the saddle and slowly slide the saddle forward into and onto the center of the horse.


10. Here's where we ended up with the saddle. As you can tell, we still have a little positioning work to do, as portions of the saddle are hidden by the horse's body.

Looking at the saddle in relation to the horse in this illustration, we can see that the saddle is sitting too low on the horse, as the base of the saddle is embedded down into the horse's body. So, we'll grab the up/down positional arrow and slowly move the saddle upwards.

11. Here, we've moved the saddle up and we're happy with the position so far. Note that you can see the base portion of the saddle on top of the horse's body, as well as the strap that runs underneath the horse's body. You may notice some portions of the saddle still embedded in the horse's body at this point, but the up and down position seems to be pretty much correct.




12. Move the camera up above the horse again and now check to see how the saddle looks from this angle. Note in this illustration that some portions of the back edge of the saddle base are just barely covered by the horse's body. This means that we need to move the saddle forward on the horse just a little bit, until those parts are uncovered. So, we'll grab the front to back positional arrow and move the saddle just slightly, watching for the hidden areas to just appear.


13. Looking at the saddle's position now, we're pretty close. The back edge of the saddle base is fully visible. The front edge has a small bit hidden, but we'll fine tune that in a bit. Note that moving the saddle around like this is somewhat time-consuming and painstaking, but essentially only has to be done once, so take your time and get it as close as you can and as good as you are happy with.





14. Rotate the camera down to the side again and zoom in if needed. Check the left flank piece on the saddle and see if any portions of the horse are covering that piece. In this illustration, everything looks OK since you can see the entire flank piece clearly.







15. Rotate the camera around to the other side of the horse and check the flank piece on that side. Ooops, looks like it is slightly embedded in the horse's side (see red arrow). What this means is that the saddle is slightly off from side to side, so we'll need to move the camera back up above and barely move the saddle to the right on the horse.




16. Here, we've moved the camera angle back overhead, but also so that we can see the flank piece from above. That way, as we barely move the saddle to the right (towards the bottom of the picture) we can see when the flank piece is fully visible. At an angle such as this, it's easy to grab the position arrow and still see what you are doing. You want to stop moving the saddle just as the entire flank piece becomes visible. Move the saddle slightly left and right to get it as close as you can.



17. Here, we have the flank piece fully visible and we're happy with the results thusfar. The flank pieces are your general guide to positioning the saddle from side to side.








18. Now, we've rotated the camera to check the flank piece on the left side of the horse. Hopefully, if all goes well, the entire piece will still be visible. If not, you'll need to gradually move the saddle left or right so that both flank pieces are fully visible. This is just part of fine-tuning the position.

Fortunately, in our illustration, we find that the left hand flank piece is still fully visible, so we're centered from left to right.




19. Now we can look at height one more time. Note in this picture that the front edge of the saddle base is just slightly embedded in the horse as pointed to by the red arrow. We're getting really close, but we can use just one more final adjustment. To get this fixed, we'll need to move the saddle just slightly upwards on the horse.






20. We've moved the saddle up just a bit so that the hidden area along the front edge of the saddle base is now visible. Checking from the side, we see that the flank piece is still visible (it has a slight angle so it should remain visible if the saddle is moved upwards) and, as well, the strap running under the horse is still visible. This particular illustration should serve as a reference of how the saddle should look when properly positioned.

If you want, pan around the horse one more time making sure that everything is visible, including flank pieces and the saddle base. Note that the front edge of the saddle base may still be partially hidden by the back edge of the horse's neck. Unfortunately, there's not much that can be done about that and, in most cases, the horse's mane will cover this.

21. Now we're ready for the final step - linking the saddle permanently to the horse. Note the word "permanently" was used here. Once we link the two together, further editing will be difficult at best and is beyond the general scope of this article. So make absolutely sure you are ready to proceed.

Click on the saddle so that it is entirely highlighted, as shown in this illustration.



22. Hold down the shift key on your keyboard and left-click on the horse. You'll see the entire horse highlighted in blue (and some in yellow). As well, you should still see the saddle highlighted, too. You have now selected both the saddle and the horse, in that order, in preparation for linking them together.

NOTE: It is important to click the saddle first, then hold down Shift and click the horse last. If you do this in the opposite order (clicking the horse, then the saddle), the link operation may render the horse inoperable. So make sure you clicked the saddle, then the horse, in that order.

23. Go to the Tools menu on your client and look down through the list of options. Near the middle, you should see the "Link" option and it should be available to click (the letters are white and not dark grey). If the Link option is not available, keep trying the menu until it is (sometimes lag will cause the option to not be available for a bit of time).

Once the Link option is available, and you are sure both the saddle and horse are selected (in that order), click the Link option in the menu. Once you select "Link", you cannot go back.

24. Here, the saddle is linked to the horse. Not much looks different, as the entire saddle and horse are all still highlighted. If you want to verify that everything linked together, grab the up and down positional arrows visible in the middle of the horse and raise the horse up off the ground.





25. If you successfully linked the saddle to the horse and move the horse upwards, the saddle should move with the horse as shown in this image. If so, then you are pretty much ready to go at this point. However, to avoid confusion, let's rename the horse (with saddle) again (if you want) before taking it back into inventory.




26. To rename the horse (AKK only), drag your edit window over where you can see it (if it isn't already visible) and select the General tab on the edit window (click the "More" button if you have a small edit window). Change the name of the horse to something you can remember and will make it easy to find in inventory. One you have it renamed, you can close the edit window.




27. Take the horse with saddle back into inventory by right-clicking on the horse and selecting "Take" from the pie menu.

There you go. Your horse, with saddle attached, is now in your inventory, ready for you to ride (by selecting "wear" from the inventory window). When you first ride the horse, you may notice that you are sitting too far forward or back in the saddle and that the stirrups might not be properly positioned on your feet. To correct these issues, consult the appropriate technical articles listed here:

Once your saddle is attached to your horse, you may need one or both of the following articles:
Adjust the Position of the Stirrups
Adjusting the Bottom Strap